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- This file lists the changes made up to the current patch you have installed.
-
- Version 1.1 patch (Build 110)
- -----------------------------
- - Added 6 new multiplayer maps.
- - Fixed texture not showing up on Nightmare child's cocoon.
- - Fixed joystick axis settings not being saved when joystick deadzone was set
- very low.
- - Optimized multiplayer bandwidth usage.
- - Added new connection settings in multiplayer player setup menu.
- - Added frame rate limiting for multiplayer to benefit modem multiplay.
- - Fixed third person Draco weapon attack not being visible in multiplayer.
- - Changed some weapon effects to happen instantly on the client, rather than
- waiting for the server to send a message back.
- - Added a dedicated server -- see dedicated.txt for more info on this.
- - Added GameSpy support for games hosted by a dedicated server.
- - Added console vars for dedicated server to start with any equipment/weapons.
- - Fixed remaining surfaces that were not drawing through optimized path
- (workaround for blitting issues with some TNT2 driver versions).
- - Added command to allow disabling of DirectX 7 commands for cards that don't
- have DX7 compatible drivers.
- - Fixed "Disable Joystick" option in Advanced setting of launcher.
- - Fixed fog and saturation blending not being set on remote clients in multiplayer
- games.
- - Fixed "DirectSound 3D Hardware" option not setting correctly in the Audio menu.
- - Added Aureal3D and DirectSound 3D software settings for audio.
- - Added gibbing in multiplayer.
- - Exit messages are displayed on world changes.
- - Message console is visible in deathmatch intermission.
- - Fixed players dropping on level changes.
- - Added effect for invulnerability.
- - Spawn frags no longer throw players out of the world.
- - Added ping display to in-game browser.
- - When multiple servers show up in in-game browser, same server remains selected.
- - Increased the update rate for the server list in the in-game browser.
- - Fixed Draco attack sound still playing after death.
- - Content that wasn't being precached in multiplayer now is.
- - Grapple state now resets on player death.
- - Interactive crosshair (IACH) now works for other players.
- - Spectator mode cheat removed in multiplayer.
- - Player scoreboard list now gets cleared between games/sessions.
- - Added screen flash when picking up an item.
- - Dropped weapons now disappear after a time limit.
- - Added BigHeads.
- - Conquer mode now works a little differently... you get 3 points for killing the
- leader and -3 points for killing the loser. Everyone not in the leader or loser
- brackets gives you one point. Don't kill the little heads.
- - In team play, fraglimits are now based on the total team score.
- - Player colors are now forced in teamplay.
- - Changing names, titles and colors while playing is now allowed.
- - Fixed some initialization messages being sent as unguaranteed.
- - Fixed crash when using "Fewest and Farthest" respawn type.
- - Armor doesn't affect falling damage.
- - Fixed a bug with setting weapon priorities in the menu.
- - Fixed problem with sometimes spawning in the wrong place when joining a game.
- - Fixed Windblade bug that was causing negative damage when outside visual effect.
- - Adjusted Magma Cannon so objects behind the first object hit take more damage.
- - Other miscellaneous fixes and additions.
-
-
- Beta 1 Patch
- ------------
-
- - Fixed strafe modifier key (now works for both keys and mouse)
- - Fixed joystick menu so that POV hat controls now stick and more joysticks
- are supported without buttons getting "unbound" when re-entering the menu.
- Joysticks confirmed to work are: Panther XL, Panther DX, Sidewinder Precision Pro,
- Sidewinder gamepad.
- - Added separate joystick sensitivity slider in joystick menu
- - Fixed problems with some level stats getting cleared after the level had
- spawned on a realm change (ie. some monsters/items weren't getting counted)
- - Fixed Twister weapon accuracy bug that could cause accuracy to go over 100%.
- - Fixed Twister bug that could cause lightning to stay on and shoot across level.
- - Fixed multiplayer map change dropping players (couldn't find the maplist file)
- - Long names are now clipped on the multiplayer scoreboard
- - HUD no longer scales up when playing in a res greater than 640x480
- - Fixed TNT2 graphics problems in the menu and pamphlets. Detonator 2 driver now
- works with TNT2's.
- - Fixed Tiberius whip effect not showing up all of the time.
- - Fixed problems with fog still being enabled in menu and tally screen. This could
- cause the player model to sometimes appear completely black or completely red on
- the tally screen after completing the last map in a realm. It could also cause the
- credits to have a weird white fogging effect after beating the Nightmare Child on
- Voodoo cards.
- - Psycho Launcher no longer lists 32 bit video modes or modes lower than 640x480.
- - Fixed a savegame bug where switches were creating a new bounding box each time
- the game was saved and then loaded. This manifested itself as an invisible solid
- in the place of the destroyed car in Morbid Manor (only after reloading).
- - Added option scroller for binding mouse wheel up and mouse wheel down in mouse
- setup (this was added late and is not in the German release, but the German version
- still cannot use this beta patch).
- - multiplayer game info now updates correctly
- - ip address is saved while in the game
- - server update rate was increased (server's should appear right after adding, now)
- - clicking "Start" on the host game menu while editing in an edit box now uses the
- changes that were being entered (ie. you don't have to hit "enter" first).
- - Profile names cannot be created with periods in them. This was the cause of some
- people not being able to save their games.
-
- Last Updated
- ------------
- 08/29/2000